oleksiy_shvernenko / unity.dev
--:-- GMT+2Get in touch
[ ABOUT / 01 ]Unity · C# · gameplay · tools
Unity developer with 5+ years of experience across desktop, mobile, WebGL and multiplayer games.
Strong in game architecture (DI, SOLID, design patterns), reusable gameplay systems and editor tooling. Comfortable across the full stack — from gameplay and UI to build pipelines (AssetBundles, WebGL/IL2CPP) and third-party integrations. Fast learner, quick to adapt to new frameworks and codebases. AI enthusiast with hands-on experience integrating LLMs into games and tools.
open to work
5+ years in Unity
Oleksiy Shvernenkoopen to work

[ EXPERIENCE / 02 ]
Jobs & projects.
Career history and shipped work now live on one page, split into two tabs.
[ STACK / 04 ]
Stack & tools.
Day-to-day toolbox — what I ship with and what I tune.
01LANGUAGES & CORE
- C# / .NET
- OOP
- SOLID
- Design Patterns
02UNITY
- Unity 2D/3D
- iOS / Android
- Editor Tooling
- Plugins integration
- UnityEngine.UI
- Localization
03NETWORKING
- Netcode (NGO)
- Mirror
- FishNet
- Client-Server
04ARCHITECTURE & DI
- VContainer
- Zenject / Extenject
- UniTask
- MonoBehaviour lifecycle
05BUILD & PACKAGING
- AssetBundles
- Addressables
- WebGL / IL2CPP
- UPM packages
06AI
- LLM integration
- AI-assisted dev (Claude Code / Cursor)
- Stable Diffusion
- Media-gen
07PERFORMANCE
- Unity Profiler
- Memory / GC optimization
08GRAPHICS & ANIMATION
- Shader Graph
- VFX Graph
- Particle System
- DOTween
- Feel
- Motion Matching
09SERVICES, SDKS & TESTING
- Firebase
- IronSource / LevelPlay
- Analytics
- UGS
- IAP / Purchases
- Ads
- NUnit / Tests
- CI basics
10LANGUAGES
- UA · native
- EN · upper-intermediate (B2)