[ ABOUT / 01 ]Unity · C# · gameplay · tools

Unity developer with 5+ years of experience across desktop, mobile, WebGL and multiplayer games.

Strong in game architecture (DI, SOLID, design patterns), reusable gameplay systems and editor tooling. Comfortable across the full stack — from gameplay and UI to build pipelines (AssetBundles, WebGL/IL2CPP) and third-party integrations. Fast learner, quick to adapt to new frameworks and codebases. AI enthusiast with hands-on experience integrating LLMs into games and tools.

open to work
5+ years in Unity
Oleksiy Shvernenkoopen to work
Oleksiy Shvernenko portrait
[ STACK / 04 ]

Stack & tools.

Day-to-day toolbox — what I ship with and what I tune.

01LANGUAGES & CORE
  • C# / .NET
  • OOP
  • SOLID
  • Design Patterns
02UNITY
  • Unity 2D/3D
  • iOS / Android
  • Editor Tooling
  • Plugins integration
  • UnityEngine.UI
  • Localization
03NETWORKING
  • Netcode (NGO)
  • Mirror
  • FishNet
  • Client-Server
04ARCHITECTURE & DI
  • VContainer
  • Zenject / Extenject
  • UniTask
  • MonoBehaviour lifecycle
05BUILD & PACKAGING
  • AssetBundles
  • Addressables
  • WebGL / IL2CPP
  • UPM packages
06AI
  • LLM integration
  • AI-assisted dev (Claude Code / Cursor)
  • Stable Diffusion
  • Media-gen
07PERFORMANCE
  • Unity Profiler
  • Memory / GC optimization
08GRAPHICS & ANIMATION
  • Shader Graph
  • VFX Graph
  • Particle System
  • DOTween
  • Feel
  • Motion Matching
09SERVICES, SDKS & TESTING
  • Firebase
  • IronSource / LevelPlay
  • Facebook
  • Analytics
  • UGS
  • IAP / Purchases
  • Ads
  • NUnit / Tests
  • CI basics
10LANGUAGES
  • UA · native
  • EN · upper-intermediate (B2)